HELLO!! If u still need animator or modeller I'm interesting your Project:) 3D Animation Personage,3D Visualization, Modeilng, Rendering e.t.c.. This is my site: www.3d-steps.ru (MULTIMEDIA) (3D WORK) http://3d-steps.ru/3d-works-visualization/ (Visual) http://3d-steps.ru/3d-works-interior/ (Interior)…
Thanks BARDLER. Physical reaction seems like a great idea to show in my next animations. I think that will help strengthen my reel. As for game animation I am leaning more towards VFX and Feature Film at the moment with an occasional application to a game studio. When I was at FMX and talked to Crytek they mentioned that…
Another top notch tutorial from Eat 3D. Eat 3D has just released a brand new tutorial DVD, this time covering animation inside of Maya. "In this DVD, Instructor Joe Mandia gives a deep foundation to the complexities of animation using Maya 2012 with a focus on video games. Although the focus is on games, the instruction is…
Hello there, My name is Eugene and I am current Producer and a Level Designer of unanounced mod for Rising Storm 2 Vietnam game, a sequel to a Rising Storm 1 Expansion. A tactical realism first person shooter set in one of the most major conflicts of first half of XX century on the Unreal Engine 3. We need 3D animators who…
Contact: jobs@variablestate.com Award-winning video game studio Variable State is looking for a contract 3D animator to work remotely on a new, unannounced project. The start date is flexible and the role will last for 18 months. Applicants should ideally be based in the UK or Ireland. Responsibilities: * Working with our…
I'm working on a UT2K4 model which flies while running. (A gargoyle with flapping wings.) This is fine up to a point, except when UT blends the rifle & biggun burst & aimed animation with the "running" animation. The problem is that the garoyle's body at this point is horizontal, but the blending appears to take the…
The Lion of Zenda - A game about political intrigue and bombings and workplace harassment and coffee in a tiny european country youve probably never heard of. The Point and Click Jam (http://jams.gamejolt.io/pointandclickjam 14th - 29th November 2014) is hours away from starting and our team is raring to go - weve got…
I also don't use pre animated/rigged props, and it always worked just fine. I simply import my meshes, and animate them via Matinee. For triggering the animations, I use trigger volumes+a key pressed event (Kismet) in the case of button. I use the trigger volume to detect if the player is even enough close to the button so…
not too bad on timing... I do think your anticipation back before getting ready to grab the sword it weird. Not really how someone would go about grabbing a sword. You moved the pelvis side to side and left the feet planted to the ground. I think your pose where he finally picks up the sword needs to come up higher and…
I will try to work on a solution for the dynamically merging normals, I just have to understand the sobel thing first. Unfortunately I don't remember to the name of the anim tool for Unity but as I saw it is close to Matinee in Unreal, so it could work. About the realflow thing: I don't think that you could use that…