I think it has more to do with your latter point, I hightly doubt it has to do with that the fact that people are already doing it. I'm doing animations without guidelines which means I could be doing it totally wrong, wasting my time, and the animations I do were never even considered. At least guidelines set in stone a…
Well I do agree with Zac about removing logo and fancy frames, but I would say some visual design is good too if it helps reading and understanding thigs easier. Just not to "overfancy" would be enough ;) Other than that to me in general as a beginner portfolio it is looks like a solid one. I've seen ppl getting hired in…
Interesting read, but really it opens up the debate against Open and Closed Source projects. Both have thier strength as seriously speaking the article doesn't really speak for the adverage user. The problem with Linux is the entire package because of how it's run. Although yes you can say that each Linux variation is…
Hiring: 3D Character Artist Title: 3D Character Artist Focus: 3D character creation and pipeline development Type: Full-time Last day to apply: We are in the process of starting on characters for the new game, so the sooner the better, but we don’t have a set end day Location: Sweden, applicants residing in European…
Introduction Hello everyone! We are a group of 14 students from Barcelona, studying
3D Design & Art for Videogames in FX Animation. We would like to share our
new and last project. It’s called “Robots, Death & Venice”. We will keep
you updated with the progress. We started the project around 15 April and we
will finish it…
Hello everyone! I am a videogame art student from Barcelona that's graduating this year. After sometime lurking here I finally decided to post screenshots my end of career project (we call this TFG here). To give some context, I began this back in September and I've been doing the whole project alone, my project will be a…
I work on Ever Jane, and I love it. Though it doesn’t make enough $ to pay the bills, and since I work remotely, its a little more difficult to grow. Not impossible, but different than being around a team of artists to grow with. The game also uses a handpainted/PBR workflow, but the things I work on can never extend…
Hello Polycount peeps. Brief description: Stick it to the man and over run his city! ‘I Zombie’ puts you in the shoes of Campbell. After a hard day's work at the city morgue, where he was given his final warning for trying to film his B movie on government time, Campbell sets off home angry and hungry. Tucking in to his…
Riders Hello everybody, I'm very glad to present you today our racing game, we've planned to develop already since a long time and now headed over to UE4. But first of all, who are we? We're small project group called Game Twice, who plans to develop community based games. The team contains right now Programmer, 3D…
this post was created by copying the documentaion of my project directly out of an Unfuddle* notebook, so there are likely lots of random quotations and parathesis, apologies for that. This document spans the duration of an adv seminar class aimed at having students create their own portfolio pieces, so be aware much of…