Just looking to see what scripts others use to help when doing character animating. These are some of the seemingly useful ones I've run across so far: -Biped Keyer (doesn't seem to work with Max 2016?). -Monsters Biped Tangent Tool. -Monsters Curve Editing Tools. -Monsters Curve Editor friendly playback. -Pro Trajectory…
Hi all! I was looking to hire a freelancer to create an animated logo for a game studio. Quick turnaround preferred. Basically we want a small cute octopus to swim around for a second, spit some ink and have the logo appear out of the ink as he settles down beside the logo. please shoot me an email at jeff@weeby.co if…
Hello guys, after import of animation from maya into unity I getting weird blending between frames. In maya its looks good and I understand that the reason of this problem is rotation of joint, when in one of frames his rotation is near 360 and in next he jumps to 0 or close to that. What to do with that? Can it be fixed…
Polygon Puppet provides high/low poly modeling, rigging, animation, outsourcing services at very low costs. Give me your specs and i'll send you back the price/estimate. www.polygonpuppet.com info@polygonpuppet.com
Hey there guys, I'm having a brain fart. Say I'm going to do a piston and it will be animated. How do I import that into SP? I did a simple test but the inner part receives a shadow, do I need to have the parts physically separated or am I missing something? Especially if the yellow part will be moving up and down. Thanks…
Giant Sparrow is looking to fill two fulltime positions for their upcoming game: "What Remains of Edith Finch". [ame] https://www.youtube.com/watch?v=u8kfrX8I2zk[/ame] Please submit applications to jobs@giantsparrow.com Environment Artist We're looking for a candidate with a passion for artistic, experimental games. Your…
NetDevil is hiring Animators for a new unanounced title. From the ND website:: Essential Functions: Maintain look and feel as defined by the Studio Art Director. Animate both human and non-humanoid characters Animate mechanical objects Help define in-game character motion paths Help define character joint setup and rigs.…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Hey guys, been lurking here for quite a while but I've finally built up the courage to post some work here. I'm a second year student at the University of Hertfordshire, currently sorting out my reel to apply for internships before production properly starts on a small animated short we have to create for our second…