Research: Unreal Tournament Improves Visual Acuity "Action video game play changes the way our brains process visual information... After just 30 hours, players showed a substantial increase in the spatial resolution of their vision..." Nice to hear some good news for a change.
Made this guy over the weekend in Zbrush. It's the iconic moment when SpongeBob catches poor Squidward early in the morning near the big fridge eating Krabby Patties, though earlier Squidward stated he was hating them. "You LIKE Krabby Patties.. don't you Squidward? https://www.facebook.com/natiq.aghayev/
I've not done any art with it but I did have to build a little plugin last year to handle some naming issues on an older painter version. from what I remember you get a texture set per tile and you can paint across tile boundaries - i forget whether it's possible to assign a different shader to each texture set. on more…
Hi everyone. I've created a shader override for maya in vp2 with Zebra Curvature clay reflection line and drafta Analysis to better understand the surface continuity. For anyone want a good 3d model this is a must ot have. https://youtu.be/PwiVDEOUQxI The link on my gumroad on video description on youtube.
Hello, i have a problem blending colors using 3DCoat software. I use it for handpainted stylized style texturing. In Photoshop, i use brush similar to what Tyson Murphy showed in his 3DMotive tutorial about handpainitng weapon, and i love it. It works flawlessly. When i try to paint in 3DCoat i cant do even a simple…
I merged your new Topic into the thread you have already. Keeping the same project as replies within the same Topic will give people more context when they're formulating feedback for you. By default it also sends notifications to those who have replied before (unless they changed their notification settings). As for…
Just a quick disclaimer. I know people make mistakes, I've done many myself in games that have been released and I don't really mind. Time, budgets, etc. All of that. This is not a bashing thread in any way. I'm just interested in seeing if more people notice graphical glitches related to production in their games.…
Nice work. The small protrusions on the front of the hood (turn signals?) seem to have more curvature triangles than the rest of the surfaces, is there a reason for that? There's a fair amount of chunkiness elsewhere, by comparison. How are you doing the texturing on the headlights & brakelights? A contractor I know…