Hello Im doing a scan of smaller object (orange (fruit); but it doesnt matter, could be anything and the problem happened on and off previously with various scanned models). Im doing the diffuse texture in Agisoft Metashape from the original photos that were used for point cloud, mesh etc. generation ( i dont use another…
Photoshop doesn't know anything about normal maps. It treats them as regular images assuming the values are in srgb space by default. But it doesn't matter usually because color profiles are are for show on screen. The pixel values stay same. And if you use some blending modes they just do whatever math they designed for .…
3466 triangles. One of those mech pilots that are a dime a dozen in anime. Her name's Eva Merz and she's mentally impaired, barely able to move or hold her bodily fluids (her suit was modified to accomodate that to a certain degree...) and apparently completely apathetic to her surroundings. Putting her into a mech (called…
Hi everyone! I'm new to Polycount, and I joined so that I can find and learn from fellow 3D artists. I usually just lurk in different forums and communities but this new year I decided to actively seek feedback so I can improve my skills. A little background of me, I've been a generalist for years now, doing all sorts of…
Idk fellows, It always seems as though I am out of loop or not as hyped about the titles that people here often reference or make huge threads about usually aren't things I usually would play unless I got them as gifts or I really out of ideas. I usually wouldn't slam these titles, but folks often see titles I would enjoy…
I use same modelling techie as in this video https://youtu.be/3rlMzsBWtPY?t=130 But instead of shrink wrap I use "data transfer" to transfer vertex normals . It works perfectly well usually . You can do a rats nest of polygons and edges, super tiny and chaotic but once normals are transferred it's perfectly ok usually .…
Hey ! You've finished it ! At least it's something. Posing is not as hard as animating but it's already something not as easy as it may seem and stiffness is not such an easy task to get rid of. The more you'll want to make your character/scene alive, the more complicated it will be to do, ligth, camera position,…
Hi kunalht, I can answer your questions only from a very personal point of view, and I think that every TA might answer differently. 1) A technical artist usually doesn't touch the game engine code. As a matter of fact, I think not many TAs know anything about C++, and focus on MEL / MaxScript / Python. The TA usually…
They are two different concepts. In Zbrush, projecting can be a prerequisite step that might need to be done before you move on to baking the maps. Basically Zbrush is limited in that it won't let you bake texture maps (color, normal, displacement, etc) using two different models. It can only look at a single model/tool at…