Me again :) JUst throwing in new model.. did not have a chance to change the statue and boat model yet, but I'll definitely work on them more as you had some good points in the comments. I started building the post-apocalyptic town on the water.. the normal houses will look like the ones in the picture and will be…
I crammed most of the building around the environment close in together for a more packed look. Also got the statue in. Asset clutter is temporary of course. Next up is a burning vehicle near the statue, sand bags, and small asset clutter. Oh and some foliage stuff once I get the chance. Hopefully some good clutter and…
thanks you very much. not really done with this, still want to make a pedestal and pose her but had to submit her in this state...hmm I forgot to include the stats its 3898 tris with 1x diffuse map...hmm just realised my diffuse might still be the wrong size(2048) so Im disqualified anyway
I have a rectangle whose long side I would like to make parallel to another objects edge. I have tried all my newly learned tricks and nothing is sticking. The closest I have gotten is moving a corner of the rectangle to the edge I want it to be parallel to but this only gives me 50% of the solution... I have tried…
Not that these are anywhere near the same level as anyone else on this thread, but just finished reconstructing two Roman statues. These are Cautopates and Cautes, the Dadophori. They are the twin torchbearers of the god Mithras, whose mystery cult was quite popular in in the Roman imperial army from the 1st-4th centuries…
I'd suggest thinking of items that are pretty generic but somewhat of a hassle to model up quickly. We bought a Statue of Liberty model to get us going when we were doing the animatronic Lady Liberty for Radio City. By the end of it, there wasn't any part that I hadn't reworked in ZBrush, but getting that first, passable…
Hi all, I am not terribly experienced in the world of particles in 3ds max but I have to create a quick effect for a short pre rendered intro for a client. The idea is for a statue to slowly rise out of sand with the problem being I don't exactly know which is the best way to go about having it so the sand reacts to the…
There is a very fast workflow in Blender to simulate smooth intersections of booleans by using offset cut. It does not create nice geometry, but it works visually. Is there any sort of script that can replicate something like this in 3dsmax? If I export meshes that have a Meshmachine offset-cut from Blender to 3dsmax the…
Looks like a cool idea. Although I wouldve scrapped the whole WoW-looking item text colors and be a little more creative with the overall stats of them. I mean, the items looks like they are directly copied from WoW, aswell as some of the skills/spells. I understand that it is in a early state (obviously), but come on. Be…
This is looking nice! I think the scene in general feels a little barren however. Perhaps adding some more props to populate the walls like hanging plants, chandeliers, church benches, more candles? The statues feel imposing because of the lighting on them being predominantly from the ground but I feel that you can…