Hi all,
I am not terribly experienced in the world of particles in 3ds max but I have to create a quick effect for a short pre rendered intro for a client.
The idea is for a statue to slowly rise out of sand with the problem being I don't exactly know which is the best way to go about having it so the sand reacts to the model of the statue in a realistic way.
This isnt a very high end thing so something fairly basic would do - there must be a simple way of doing it using Space warps and forces etc.
Would appreciate any help on this.
cheers
M
Replies
The quickest way would be to do it in After Effects using its particle system and stock alpha-matte footage of smoke or similar.