Been working on this the last couple of days, based on this concept: http://torvenius.deviantart.com/art/Speed-painted-SMG-light-152963504 This is the high poly :)
I am looking to build a game, i have solid software experience and looking to build a small Sci Fi based RPG in Unreal or Unity3d If you have ever played Kurtzspel, something like that only small scale with Humanoid robots. Its mostly a melee instanced based Pvp game. The development plan looks something like this. *…
Hey there, I represent an in-progress indie project and I'm looking to shell out a bit of cash to get it rolling. I'm not looking to pay much, and this is mainly just for artists who want something on their portfolio or just want to help us out. I'm currently looking for Concept or 3D artists. You maintain all ownership of…
Project Horus is a 4 player coop PC game set in the future on a terraforming and colonized planet Mars. You play as a commander of one of the many battle stations recently sent to orbit Mars. Players will need to cooperate in missions scattered around the planet to eliminate an unknown alien threat which was awoken from…
Blocking, HP (floaters as well) and LP are made in Maya. Baked and rendered in Marmoset Toolbag 3. Textures in Substance painter + PS. Total 6.5k Triangles. 4k textures. concept by Ken Fairclough
I designed the SciFi Soldier for the ZBrushWorkShops "Advanced Character Creation for Games" with Joseph Drust. Soldier> 29230 tris Weapon> 3900 tris Enjoy it, and give me your comments! it will be much appreciated! :)
Hey all, Finished this up not to long ago. Figured I should make a post on here that kinda explains the tiling material workflow I used. But first some show case :D