At Quarantine Interactive, we transform your creative visions into reality. As a premier video game development company and art outsourcing studio, we leverage cutting-edge tools to deliver exceptional quality at competitive rates. Our Services Include: * 3D Modeling: From intricate character designs to detailed…
To model/design/skin/rig/anim these kind of examples? http://compiler.free.fr/dawn_of_war/images/wip/GKC01.jpg http://compiler.free.fr/dawn_of_war/images/wip/IL02.jpg http://compiler.free.fr/dawn_of_war/images/wip/GK010.jpg http://www.thousand-sons.com/MitGas/loclol.jpg http://www.thousand-sons.com/MitGas/relic00015.jpg…
What is the game: A JRPG-style game involving social links and the battle system from Grandia made in the Unity engine. A different setting involving varied characters. Anime art style inspired by Wind Waker and Naruto UNS series. The game will have different features like crafting, base building.For the battle system…
I am working on a script to generate modular rig segments such as IK/FK chains and other such controls to drive a result skeleton. After creating a rig segment, the user can then take those controls and add space-switching parents to them to make that part of the rig constrained to whatever parents the user wants. The…
The easiest place to start character rigging in Maya would be Youtube. There's many many free tutorials https://www.youtube.com/results?search_query=character+rigging+in+Maya If i were you, i would spend a few days and do ALL of the free Youtube videos and then look at Gnomon 3d workshop for Maya character rigging…
It's kind of hard to do with a custom skeleton because so much depends on how it was built. Rigs like CAT and biped have scaling features included. I make sure that each mesh piece shares the same pivot point which makes scaling much easier. I like to put this pivot point at the lowest center point of the character, so the…
Im looking to get 2 characters I have rigged for me to animate with. I would like the rig to be similar to Malcolm's rig. But there's no need to create a separate rig selection window like Malcolm has. I attached a couple photos of my characters I want rigged. My email is jeremyfreeberg@gmail.com…
I've got a simple bipedal model I'm working on, and I just finished rigging finger curl and grabbing animations on each finger on the left side. I've driven the keys for the animations through a control curve which the hand is constrained to so that it follows it as it moves. How do I copy all of this over to the other…
I'm so close to finishing the computer games animation course I'm doing at the moment and I'm in a little bit of a panic as for where to go. I haven't updated my portfolio website in over a year and now I'm looking for rigs to play with and get an idea of what i might be expected to use in industry as well as updating my…