Hey all, I need some help. I am looking for a concept I came across (I thought on Concept Root, but can't for the life of me find it) a year or so ago. It was a small little laboratory room that was sci-fi-ish, and had a bunch of hanging fluorescent lights and plants and lab equipment like microscopes. The concept was…
Latest model.... This was done purely for fun, I didnt have a poly limit in mind so I was liberal with my poly use (just look at the necklace. I havent joined the neck area to the head so ignore the for the moment, also the head hasnt been weilded together yet. Looking for some hard crits on it.. especialy the mesh…
Latest Update: Hello, I've been wanting to work on a humanoid character for my portfolio with the goal pushing realism. I still need to work on the specular map and haven't started the gloss map or alpha maps which will include some alpha mapped hair for his beard. I'm looking for any suggestions on how to strengthen this…
So I spent the past 3 months making various outfits for a character, before coming to the conclusion that the topology doesn't lend itself to animating very well. I've started to remake the model. I'll be posting two versions of the front, side, and back view of the model, one with a single iteration of OpenSubDiv with…
Hi, i dont post here often, mainly because i dont get much time to do alot of modelling. Im still new to modelling and always learning so crit is always welcome. :) This i have done today, is aimed at game-ready. The images are shown on my "not-so-good" work laptop in leadwerks game-engine (real-time) so no AA…
Hey all - Been working on this scene and would like some feedback. Anything I should add to make it more interesting? Looking to make this a portfolio piece, so please critique away! :) Rendered in Marmoset. Though I do plan on bringing this in to Unreal at some point. I can post individual assets and flats if needed!
I've been working on this car for a couple of days. It's for my Unreal mod. I'm planning on using it as a dynamic object that can react to explosions, collisions and stuff like that. At the moment it has abaut 3000 tris. I'd like to know if that's already too much or can I put more detail in it. There's propably going to…
Must of been an error with the website because this post wouldn't show up until today. I have made a post since then so please use that post instead. http://polycount.com/discussion/187087/abandoned-swimming-pool-project#latest
Hello everyone! I do a scene with power station room in UE4 for myself and decided to post WIP here. Below is a couple of screenshots of the initial stage of work. After a day or two, I add some more fresh screenshots. some elements of control panel Initial blocking