Simplest thing (in Max...) would be to use Spring Controllers on your Bones...other possibility would be to use some Kind of Cloth simulation on a Spline controling the Bone Chain and baking the motion of the Bones into Keyframes...
Hello beautiful people :) My first entrance here! For my portfolio I decided to make a 3 character project in kind of a Sci Fi Cyberpunk setting. Each character belongs to a different fraction. The first fraction is the one from "The Corroded". A police / robocop kind of guy who was a human in first place but got so much…
Finished Entrants (eligible for 1st–3rd place): * 1st The Freelancer – Alexander This character model is a clear standout. It demonstrates a
comprehensive and well-structured development process, fulfilling the requested
breakdown with exceptional clarity. Each individual component reflects a high
degree of intentionality,…
I would hope this isnt a NDA question. What is the limit of bones that can be weighted per vertice? In UED 2.5 it was 3, so I'm wondering (Ok hoping) that UED3 allows more given the complicated facial rigs. If so, what is the limit? If it is not, can someone give me an idea of how to weight a shoulder joint bone helper? Do…
I'm using some modular rectangular pieces, and many are using what should be the same material. It seems that because the pieces are rectangular, instancing the material is not an option because the scalerParamater node affects both the U and the V scale? Is there a way to instance a material and use a node that allows me…
Hello. I made a hat, and i`m having some problems with pugna`s head bones. My problem: although i assigned the hat to the bones just like the original horns, it still doesn`t move in tandem with the head. it moves, but more like it`s rigged to the shoulders than head. any advice?
So I'm currently attempting to create a realistic eye using a specific workflow that uses masks: The one I chose to follow was this one by: https://gumroad.com/tomnewbury He said that this method can be used with other renderers and for my project I'm currently using V-Ray. So from reading the title you can see that I'm…
The sun 'is' 120k lux before clouds/atmosphere get involved iirc - don't quote me but i think the 75k that the sun position plugin provided by Unreal uses is probably in the right ballpark for actual light hitting earth (i will immediately concede to anyone who has done actual research into this - im doing the sums in my…
I just released a mesh pack on the Unity Asset store: http://u3d.as/knC. Pack includes several photoscanned animal skulls and bones. For more information, check out my site: http://totaliterritory.com/blog1/index.php/necros-bone-box/ A couple of Sketchfab examples: cow_skull_01 https://skfb.ly/HTXZ cow_skull_02…
Hello! I'm having some small issues with the code in one of my classes. I'm trying to create a custom Kismet node that, when triggered, will change the camera view (code from the UDN Camera Technical Guide). I have the following code: CameraMovement.uc// extend UIAction if this action should be UI Kismet Action instead of…