Hi there, I'm building a platformer for iOS and I'm in the final stages of development at the moment. The game works rather well when I test it on PC in the mobile previewer but when I cook the game and test it on my iPhone I get a little problem. I implemented four buttons for controlling the character (left, right, jump,…
hey there everyone. I've got the Alias book Learning Maya 7. it comes with a bunch of files that i would like to utilize - mostly rigged chararcter stuff. However when i set the project and attempt to open the scene it does one of a few things: *either it won't open and just freezes *it opens the the file, but some verts…
Hey Everyone! Long time lurker, occasional poster here to share a Photoshop script to help artists with offsetting lots of layers. This came at the request of @Sweetangel0467 who was working on a tileable texture and was getting very annoyed at having to manually offset each layer, even though she wanted the same offset…
Thanks for all the compliments! means a lot! it gives me even more motivation to work on the project! More and more improvements are made on performance and a big change was made level design wise, more info on that soon! Now those 2 things are done, I can start with modelling and level design again. More ''bring the city…
Like Slipsius and Arturow already mentioned, the animation feels a bit messy, and you get no clear idea of what kind of weapon he's being hit with or where he's being hit. To make the animation clearer and simpler I'd figure out excactly what kind of weapon he's being hit by and keep the force of the impacts the same…
Why would you reply with this, ^^ instead of giving a crit? .. Ralusek, Interesting character so far. The only things that are bothering me about it right now are the hands and feet. The hands/claws look very awkward at the moment, so much so I can't figure out how they would move/work. Functionality is the key to…
I'll echo that Affinity Photo is not as robust as Photoshop at the moment. I no longer use Photoshop for hours a day anymore, so I cancelled my subscription about a year ago. I picked up Affinity with the pandemic discount, and it has been useful for the projects I occasionally do, but not for games. I was a little…
Leg motion looks fine. Yeah the pelvis needs some side to side sway and rotation. His clavicles need to move a bit with the swinging of his arms. Also, when running and swinging their arms like that a person's forearm is close to parrallel to the ground when the elbow is all the way back. When the arm comes forward and the…
Details: Well, first pass on all the props is finally done. Each of the two rendered shot's were done in Max, which won't be the rendering tool we use for the final frames but I wanted to do something to show them lit. The way the pictures are divided, is each picture contains all the props that were using the same texture…
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