Painter docs seem to indicate their UV Tiles system is different than regular UDIM workflow. But what’s different here? Isn’t it just a single material getting multiple texture sets, like most apps do with UDIMs?
Hello guys,my name is Bram aka movento. I started modeling like 3 years with Wings 3D.Since a year i switched to Maya. A half year ago i started to practice texturing. Currently i'm working on a personal project. My goal is to finish the model i'm posting here and get it into UT. I am aware of the fact that the hair looks…
I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…
Very busy with pre-prod vertical slice stuff but here's a quick update, room is finished now with decals placed and some basic lighting by me. Our lighting artist is going to work her magic. The only thing it needs is clutter less fog Here it is with proper lighting done by Keziah Pereira, it really makes a huge…
I absolutely do not like to double post. However, I'm am experiencing an issue in 3DS Max 7 and have posted it in a different forum here at polycount. Unfortunately, nobody has responded to it and I'm posting the issue here now so that hopefully somdbody can help me. The problem I am having is with the viewport in 3DS Max…
Ha ha, First post with actual work. Well so far here's my base. -Occlusion baked into texture. -Semi high res model ready to transfer maps to get rid of excess geometry ie: bolts -After the transfer I'll start to dirty up the texture.
Hi there I guess I am not violating any rules by Creating my own WIPs here. If it is wrong do inform me and if possible do Tell me where can I show my WIPs. Here is my first try on a Steampunk hut recreation of this image Still need to add some stuffs and some texturing left hope you would like it Cheers Sumit
I have here a flat top hair style with all the modifiers turned off so it's just the base xgen. I'm attempting to smooth the top part but each guide adds a little hill. At first I had spare hair guides, which is usually the best way to go, but this only made the bumps bigger. Each guide I placed just made the hills…