This is indeed bad news (the company with the hamster/gerbil in the logo, yeah? :P) They had a really impressive folio and client list, economic crap ftl :( I'd imagine most of you guys effected would be able to pick up work fairly quickly tho, and it sounds like the company gave you plenty of forewarning which is better…
Probably down to the set-up crew, not XSI. Also it seems that they use very few targets, and no facial bone rig. Or maybe the sliders drive hidden bones? [/quote] I think some of the process was automated with a plugin, because I've seen fully rendered FMV's from the two different territories and the lip-synch matches the…
Hey Guys, just a quick question about canopy shading in Unreal Engine 4. I'm still getting (no matter how hard i try and fix it) this white shading on the top of my canopy where the light passes through the top. I cannot quite understand why its still doing this, I've reimported it both with my own vertex normals and…
Pixologic Released ZBrush4 R3 ZBrush 4R3 not only implements various enhancements and polish to existing features, it also introduces major new features to dramatically expand your artistic possibilities. The following are some of the main features added: Advancements for FiberMesh Include: * Curve modifiers added to a…
Nearly finished my basic port for 3ds Max. this little script can start xnormal, bakes high to low and can visualize the result via the Xoliulshader. hope i got not that much bugs. still new to max script :poly142: this tool only bakes one lowpoly in your current max scene. the highpoly has to be finished with some other…
For college i have to do a Final Major Project (FMP) and this includes a first persan shooter and a 2d game which can be ether side scroller, top down or platform. i tought of use my concept from the other unit which is story writing for the 2d game. the concept is based on shakespehers battle of Shrewsbury and contains a…
good start! Do you have reference videos of dogs? or even better if you or someone you know have a dog, watch them to get a feel for how they move. The walk stride is a bit too stretched, pull in the furthest reach for the back and front feet. The feet timing needs a little more offset... you have a frame or two between…
@mcgreed no smooth groups in maya, just hard and soft edges. @Battery what he said still stands you should have uvspilts and hard edges at 90deg angles, here is a little script i use that marks all the uv island boundaries as hard edges. string $objList[] = `ls -sl -o`;string $uvBorder[];string $edgeUVs[];string…
I think you can consider building your own little pc in miniITX form factor. There's an AMD cpu series with embedded GPU inside. You'll need an mini-itx computer case, a microPSU, an AMD a8 or a10 series CPU(includes amd 8670 gpu which is way better than crappy intelHD onboard thingy) and a FM2 socket mainboard in miniITX…
for quick editing I used: Metapad > SCITEFlash > SciTE > Notepad++ I notepad++ on all newer computers I installed because it has the most features, but I like editors like metapad for beeing so simplistic and for example making the window opaque or the favourites. When I had to work a lot with XML files I switched to SciTE…