Hey Guys, just a quick question about canopy shading in Unreal Engine 4. I'm still getting (no matter how hard i try and fix it) this white shading on the top of my canopy where the light passes through the top. I cannot quite understand why its still doing this, I've reimported it both with my own vertex normals and recomputed ones so i don't think its that either.
Any help would be marvellous, this is for my FMP for me degree
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Below is the setup i've got thus far, going for as realistic as possible without using speed tree pipeline.
Any help would be appreciated thank you
I cant recall the exact solution I had to that it may have been to shell the plane, and on the 2nd uv channel splitting it so it has space to bake the lightmaps then setting the light map channel to the 2nd uvw.
Hope this helps sorry if I am far off base been up all night drawing and its 7am here