I didn't quite have time to make drastic changes to the pencil and I feel like a jackass for it when you guys give me all this good feedback. I'll find time soon. I was behind on making this ruler (since I had to redo it completely). This ruler is supposed to be in our CG trailer and will be in a closeup shot so it needs a…
Week Twenty Day 1- I finished adjusting the lights in the scene and added some small dry leaves on top of the roof. I created some level sequences and rendered them out. The rendering process didn’t go smoothly; my screen crashed several times, and errors constantly appeared in the image sequence. Anyway, after all these…
I do wonder if the games industry should take a more involved approach with fans during development. At the moment its very NDA limited, we never really get to see what a games development is like behind the scenes or have any real input during production. Like interviews with character teams would be great to follow along…
Well with contracts expiring and a very long gap between employment opportunities for future projects its time to start adding more to the folio and finding a new and exciting job opportunity. Wanted to do something fun and after watching the SC2 cinematic like a million times, playing the beta and never having done a gun…
I have Kismet set up with a Matinee with all my camera Q's set up and I am ready to export for editing in Premier. Problem is, when i play in editor it stalls at my player start point. Here are the tuts I followed in their order 1 [ame=" https://www.youtube.com/watch?v=MmlKpB5LZYw&feature=related"]How to make a…
We are exiled arts, a small team of people working on a large project around the world. We are looking for some 3D artists to join our talented team and help bring our concept work to life. Our project is a blend of a number of mechanics centred around a rich cinematic story and RPG presentation. We have elements of…
Hello everyone. After being recommended here by one of my teachers (I believe he goes by Darkrusader around here), I decided that it would be a good idea to showcase some of my work here. For several years now I've been working on a Real Time Strategy game and I think it would be prudent to show my model work here as well…
The Third Floor, Inc. is adding another shot creator/postvis artist to our team in Vancouver. We are looking for a strong animator/compositor to work on a Feature Film. A Previs Shot Creator is responsible for piecing together elements, setting them in motion, and virtually filming them to create highly cinematic…
What have you been looking at currently? Are there any games that you believe have done this very successfully? These may not be exactly what you are looking for but they should give a decent amount of info to help you explore other games yourself. Art Direction Bootcamp: Cinematic Environment Production for 'Uncharted 4'…