I decided to re-assess my this pieces' textures ... again :) The original was too plain. The second was too overly chipped and the wear was too "painted on". I have learn much about texturing since then and I believe this is a major improvement. Less chipping, more roughness variation and more based on real examples. I'm…
Merhaba, solo unreal engine 5 developer’ım. Beraber arkadaşça çalışabileceğim bir ortama sahip ekip kurmaya çalışıyorum. Development kısmını ben tamamen halledebilirim. Eğer beraber çalışma teklifini kabul ederseniz siz de tasarım kısmını ele alırsınız ve birlikte bir oyun yapabiliriz. Geri dönüşünüzü bekliyorum.
no idea I'm afraid - i've not touched photoshop since '21 and the last time someone asked me to write a script for it they never found the body I've not used the in-photoshop substance nodes but assuming there's support.. You 'should' be able to sample n points along a spline/curve to generate a gradient (just lerp from…
Hello, My name is Brian Selman, and I am a Senior character artist with 6 years of industry experience. I specialize in Characters, Props,and engine integration. Have also assisted with creating environments and animations. If you're looking for a well-rounded 3D Artist who has experience with the full pipeline (Asset…
Well, at the end I was able to achieve both Cook-Torrance model and the use of roughness in the default Phong shader in UDK, so everything is ok now :D
Hi, I'm getting this weird pattern artifact on the cylinder here, all the other pieces are fine. I've tried redoing the UVs, upscaling the texture resolution, I've re-checked the HP and LP and they look fine. Any ideas what's happening?https://drive.google.com/drive/folders/10a8zcuozRHiK_E82KO6FSh3eOQdw9ttf?usp=sharing -…