Vig I really apprecaite your advice and your link, but that is unfortunately not my issue. While what you said is very helpful in a different case, my issue is I have two separate layouts that I need on 1 model, not two textures on different layouts needing to be on 1 layout, does that make sense?
Windw > Saved Layouts > Edit Layouts > Edit Layouts > Three Panes Side by Side / Four Panes Side by Side That'll give you multiple viewports. For tools menus however I don't think there is a way to dock them natively in Maya 2011. NEX is an exception as it has that functionality built in.
Hi! With this kind of shape, I would first try placing the seam on the center line cutting the object horizontally. Pretty much a planar projection of both sides of the flattened bag. With such a readable UV layout, the textures could be created without baking from a highpoly.
OK I've got the layout nailed. Thanks for the feedback! Now to get to HTMLing. Just a question though, the last time I did a website it was ok to use tables to layout something like this. But I notice most people now are using div's. Why's that? Is using tables for layout purposes taboo now?
Thanks! The full asset has snapshots of the UV layouts included. Plus there's a written info about the layouts in the readme: * Go to https://github.com/KhronosGroup/glTF-Sample-Assets/pull/88 * Click on Files Changed, then the three dots, then View File. (these steps are only needed before the submission is finalized and…
I big studios ther are a lot of layout artists they never do any modeling. On open world games maybe there are more layout artists than modelers. Specially if the assets are outsourced. And there are substance designer only artists too. I know some layout artists they never opened maya or zbrush in the last 10 years they…
Hello all, I'm looking to get a portfolio site together and I need something simple and easy to navigate. Right now I have 2 images that I've designed in Photoshop for sample pages. One home page layout and one prop page layout. Now if I was going to show off my 3d models and textures, would this format work? Does it get…
1st Dorado - Alexander Zlatovchen The
model looks incredible, great job on the clothing and accessories. Top level. You did an excellent job in Marvelous Designer; those small details really make
a difference. The level of detail is amazing. I would’ve liked to see images of the texture maps and UVs. I also wish I had seen…
Hey dude, I thought I would give you the heads up as you said this was an art test. UV layout is massively important, the smaller your textures and the more fidelity you have the less stress it has on texture streaming. Consoles will generally stream at 1000kb/s-1500kb/s (depending on how the engine manages its memory)…
so I have a good system for the uv mapping, start off with smartuv project in Blender which gives me a reaonable layout for the main body just not sure if I should have all the materials on 1 texture layout or have chrome, paintwork etc each with a diffent uv set and texture? am guessing in Unity you would have a different…