Hi all, So I'm working on some pipes and I wasn't too sure if my rounded corners have too many edges or not. Currently I have 2 edges in the rounded corner and if I look at the model without shaded edges on you can sort of see a little faceting going on in the mesh, but will that go away once I model a high poly and apply…
@noHero: Love the workaround to practicing anatomy and keeping within lines of defensive shields :D I can see what I assume to be lines for a machined type metal and the lighting is looking good (nice touch on the reflections of the figures and the correct specular lights on them too. The places I'd suggest looking at…
(Apologies if you saw the two same images, realize I selected the same image twice on the first upload, and I've since edited the post) I didn't think of that; so with keeping the same camera position (kitchen/escape route in background, windows with rays to the right) you're thinking something like this might be better…
damn warriah that character is getting Soooo awesome. his metal helmet leaves me wanting more though- i understand your going for simple chunk of metal type vibe, but maybe its too simple? some edging and a bolt or two could go a looooong way. that skin tone is freash tho- bommel: <3
Two years ago me and my cousin dropped off my parents at a party. On the way back we were approaching a cross secton and my cousin had a wee bit too much speed and sort of slided into the middle of it. (This was during the winter) I looked right for a second and saw a Volvo 850 coming at us quite fast and before I knew it.…
Hello. I have a problem with Zbrush Dynamesh Master. With some of my models Zbrush is dynameshing with too low polycount. Even if I set polycount to 10kk I sometimes end up with mesh with 2 - 3 kk poly and I can see with my bare eye that it is too low xd How can I make Zbrush Dynamesh Master to generate more polygons if…
EQ, I'm not sure about the first link, its the Mobo I ordered =/ I'm not a big fan of EVGA mobos (great video cards tho) for two reasons: 1) The on board audio they put on their boards, sucks. I've actually had the box say Realtek but I got some other generic chip their drivers didn't support. I found this out about a year…
Hmm the fog i cool in your first screenshot imo (dont know how much fading is there if you move closer), the other screenshot is too dark but the skybox is too bright. Dont know about HL2 - are the trees all models or do you use some "alphamodels" too? It seams like the scene got different lightmaps. Hmm, there are two fog…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Judges are a bout to submit their judgements & we will be revealing the verdicts within the next week or two if extra formatting is needed. They still have a few days left to finish it up for those that need to format their deliberations. Exciting to see the results, this was a blast & i am of-course still working on mine…