I was able to create a Fresnel effect in my shader for my diffuse channel using a RGB map as a masking inside ShaderFX. If you want to take a look, here it is: http://www.polycount.com/forum/showthread.php?t=85641 I plan on expanding the Fresnel also to Specular and SI, but it's the same idea as the RGB map, you could also…
I'm a little confused as to what you're asking for with the pictures, so for now, I'll assume you want your image to have the traditional hatch and sketch effect? Like this: [ame=" https://www.youtube.com/watch?v=TUwY4D5cl6o&feature=related"]Hatching Shader - Non Photorealistic Rendering - YouTube[/ame] The Alpha issue is…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
smart materials and mask are just convenience time savers. if you can look at a model and recognize that there is grease where there should be grease, the only technical thing you have to know to do l is how to use a layer mask. You make a fill layer for the grease, you mask it black, and then paint white to expose the…
We're hiring some 3D artists as well as a level designer for an upcoming project. Below is some info from our website, to apply go to the careers page of our website. http://massvirtual.com/careers/ 3D Artist Responsibilities: * Work with Art Director and other artists to ensure consistency between vision and…
Update! Following on from the last several posts, I went back to refining my textures and really pushing the materials further. My first hurdle to overcome was the texel density; with having split the model into four Material IDs, I found that I was lacking the resolution to really take full advantage of what Painter has…
Many thanks for the pointers @Eric Chadwick Unfortunately, I don't understand what you're asking exactly, so here is the normal map: By 'run a histogram on the original texture', do you mean like so? I must admit, I didn't pay too much mind in what color space the texture itself was being previewed in, as long the shading…
Excuse me while I go drown myself for having ANY bit of hope left for Hollywood.... http://kotaku.com/5698269/mark-wahlberg-will-be-nathan-drake-deniro-could-be-drakes-dad They couldn't have got the casting any more wrong. Hey, I like Pecci and Deniro and sure, they would be great in this film. But wheres this whole…
It's sot of hard to resist , a subject somehow looks ok at close inspection that way. Same issue you have when draw something on a canvas up close and often need a few steps back and try to catch an impression your work lefts in a corner of your eye. While Zbrush does it automatically since you go from low res to high.…
Hello, I’m Melih. I’ve been following the forum and trying to read the posts for a while. I hope I’ve opened this topic in the right place. For the past 2 years, I’ve been doing all my work only in Blender. Learning the program took a lot of time. Before that, I was using CD4 (Cinema 4D). I used to create sculptures and…