Hey there folks. This is my current piece and it's the result of a Max Mad themed Art Jam between myself and some buddies. I went with the classic weapon of the wasteland. These shots are of the high poly, still gotta go in and adjust some shapes and add some sweet embellishments before taking it to game res. If anyone has…
Hey all! So I've got a mesh that I've been working on and for some strange reason, the mesh bounds (white frame around the mesh when I select it) are rotated into a really weird position so if I try to apply any kind of modifier like a Bend or FFD, it doesn't work properly because the bounds aren't positioned right. I know…
I just watched these two trailers and thought I would share: http://www.gametrailers.com/player/43655.html http://www.gametrailers.com/player/43656.html I always love watching Final Fantasy trailers and seeing the video they put in to the games. I haven't played a FF since FF7 on PC, but I do love to see the trailers…
Hey, i'm pretty new to modeling, uvmapping and texturing ( Only 3 months experience at this time ) But I was able to make this: What you guys think? Any tips?
Hey everyone! We’re a small indie studio called Skyline federation and we are currently working on a short 3d movie called "Off Road"—a grounded military action project involving a downed cargo plane, recovery, and some sci-fi twists. We’re looking for a character modeler to help bring our soldiers, PMCs, and robotic…
That's a nice Corinthian Capital you got there. Some things: - These capitals are made out of stone, so they need to be solid. I would recommend adding thickness to the backfaces of the leaves and other hanging elements as not to seem they're just dangling from the main body and are actually part of it. - The grooved…