Hey all!
So I've got a mesh that I've been working on and for some strange reason, the mesh bounds (white frame around the mesh when I select it) are rotated into a really weird position so if I try to apply any kind of modifier like a Bend or FFD, it doesn't work properly because the bounds aren't positioned right.
I know you can re-align the Pivot to the world, is there any way to do this to the bounding box as well so I can fix this problem?
Thanks!
Replies
The bounding box actually isn't messed up. The object was rotated in object mode and then again in Element mode, which is what makes the bounding box look all wonky.