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Adjusting Mesh bounds in Max

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TorQue[MoD] polycounter lvl 20
Hey all!

So I've got a mesh that I've been working on and for some strange reason, the mesh bounds (white frame around the mesh when I select it) are rotated into a really weird position so if I try to apply any kind of modifier like a Bend or FFD, it doesn't work properly because the bounds aren't positioned right.

mesh_bounds.jpg

I know you can re-align the Pivot to the world, is there any way to do this to the bounding box as well so I can fix this problem?

Thanks!

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