I'm trying to model some fancy stuff like gothic, baroque style furniture or architecture, props? and I'm trying to model some pattern, ornament like the picture here i knew it's not going to be easy but turns out it was way more difficult then i thought :( so i googled and watched youtube videos how to make these kind of…
Hi! So I want to find the best possible setup for the following textures: * Albedo RGB * Opacity * Normal RG * Height * Emission RGB * Ambient Occlusion * Metallic * Roughness I've prepared the initial layout, which is the best I can think of by myself, but I'd be happy to hear your suggestions on that. And I don't care if…
Hey guys, I'm Leo (Neebler in LoL) and this is my new progress thread. I decided to scrap my Cho'gath vs. Fizz idea and start with something a little more ambitious. I'm going to illustrate a super badass face-off between Riot champions and Battlecast champions. Here's my idea so far: Riot side: Blitzcrank, Graves and…
Oh man.. I remember going back home before to check if the door was locked often in the past. I used to have OCD... one of the few things that seemed to just go away for some reason. Maybe I also consciously just choose to ignore those urges. I've been taking fish oil (filtered of course), and the stuff in it has improved…
Check out marking menus. It's the menus you get when your right click. These are context sensitive, and will bring up different options depending on what you click on or what component mode you're in. There's also keyboard combinations with marking menus. Hold down Shift + right click for modeling options and Ctrl + right…
So what does the reset button actually do? It resets the UVs to what they actually are instead of overwriting them with the previous channel you viewed? Make cube. Unwrap UVW. Channel 1, scale uvs down and move shells to make unique unwrap. Call this unwrap A. Collapse. Unwrap UVW. Channel 2. Reset UVW (no visible change).…
AlexandrL Thanks ,its exactly what I asked about because I often can't make it work at all or even export from Designer. Only something very basic . Any custom node, pixel or value processor and its almost zero chance . For your case it just follows basic logic : zero in no, one is yes. The rest is UI decoration.
Hi, I'm trying to create shader for masking detail texture to multiply with metalness map.Her's my model with albedo, roughness and metalness maps on - no albedo or detail maps added at this point: I already have mix pass for albedo and now I'm trying to perform similar to reflectivity map. here's albedo part (it's working…