Yes! Rockets, scientists, and witch doctors all came together to create the ultimate arcade stick. Unfortunatly their research came to an ubrupt end when some guy who claimed to be from a 'vault 101' decided to hit one of the rockets with a hammer.
Yeah thanks for the link, I think I need to send this out to the f@#$tard designers I worked with because they missed Level Design 101 in school. This might be a little more helpful then me telling them this information with yelling and swearing.
I met a boy wearing Vans, 501s, and a dope beastie T, nipple rings, and New tattoos that claimed that he was O-G-T, from '92--the first EP. Oh yeah, happy annual anniversary of the day of your birth.
and all your base D: very early wip, but i'm hoping to put a T-101 into UT3 =] any crits, especially paintovers to show me what to change, would be awsome.
Errrr... Better yet, for areaLight1... setAttr "areaLight1.lodVisibility" 0; Don't use the shape lodVisibility. ( Transform will override ) Parent the light into yer object. Grade A 101%
Hiya everyone! I'm trying to de-lurk a bit, LOL. Here's something I've been working on. It's a lowpoly elf girl (600 tris to be exact). I haven't really decided on the colors yet, I was just testing. I got her unwrapped, so I will start texturing her soon.
Well this is an ignominious first post. Hello polycount! I can't figure out how to use the direct input fields in the transform tool. If I try to translate the selected object to 1,2,5 the manipulator moves there instead of the object. I'm using softimage XSI modtool 6.01. Any tips would be much appreciated!
Finished my first hammer today. There are improvements I want to make to it, but it seems like a better idea to take what I've learnt and apply it to a fresh model. Final tri count was 600 and texture res 1024X1024. Any critique is still welcome. :)