Also, what about the many games which do have very vibrant colour palettes? http://farm2.static.flickr.com/1286/697668150_3c93376cfc.jpg http://gamebent.com/wp-content/uploads/2007/08/Eternal%20Sonata.jpg http://hpd.de/files/viva%20pinata.jpeg http://www.n-europe.com/games/mario128/46.jpg That was about a 1 minute search.…
That method is actually the first I had tried and precisely the reason I've started this topic 🤣 As you show in the video up to 0:08, say you where modeling a skatepark ramp that way, as soon as you rotate the view as you do in the video, you realize your extrusion is all messed up because the Y axis movement is not…
For convenience reasons, CGI always referred to pre-rendered imagery first. But that's all starting to blur now. Even Pixar is starting to develop a new hybrid renderer that emphasizes real time. http://www.cgchannel.com/2017/08/pixar-unveils-renderman-22-and-renderman-xpu/ Looks like the race for the real time ray tracing…
Anyone could use a proxy or VPN to spoof their IP, so even if they weren't in Russia, it would appear as if they were. It's no wonder that the Supreme Court ruled that an IP cannot identify someone. Did you know that the US government does the same exact thing? Also, the US recently legalized propaganda, too.…
i've updated the first post with another pic, sorry for all the confusion :P Remember that you must avoid artifacts in the mesh, and that if you want a good result, you will need more geo. Here you can find useful help to avoid artifacts in the mesh smoothing. Remember that pentagons and tris can be useful sometimes. You…
They are cool especially the swirling stuff on the orb in 2nd one! It looks like it fits the form of the sphere nicely, did you hand draw that or use the warp tools? It's obvious you're using lasso tool for shapes which is okay, but perhaps you can play with the edges afterwards. Like soften some of the background rocks…
Sparkwire -- Thanks a lot! That reference was indeed handy (and the jiggling was lulz). I've revamped the walk cycle so I hope you see a big increase in sexyness! SnaFuBar -- Thanks for the input, but I'm still not sure what I could add/change for this part that will work. This last update I only focused on the walk, so…
*FEEDBACK IS APPRECIATED* Time Frame: 2 Months, 5 Days *08/28/2019 - 11/02/2019* A project I worked on for over a month is the Trumpet. This project took a while to complete, due to college work, but I still managed to finish every step I learned so far in the 'Modeling Phase',even with the trouble that happened at every…
Hi, This is the project I've been working for couple of the days. Still a WIP. The cylinder on the right reference a UDK character. Any critique is more welcome, especially on the suspension. I can't see how the seat of the driver is connected to the body of the seats (I'm using pic #2). Plus for the springs, I'm using…
Just to clarify: I was talking about my preference for Toolbag version 3(.08) over any of the 4.x versions for my kind of work. E.g. I have assets like full body fur on a creature done as (densely packed) hair cards that make the whole 4.x viewport strobe like mad if the denoiser is active. Impossible to see anything in…