One more question for you. I have the ball inside and its animated correctly. How do I get the shadows to show up while its animating? What type of light and what do I need to set the light too. Thanks!
To be honest most cloth in games these days is still simply done with bone animation, but there are some realtime procedural solutions as MoP describes. Another way to go is to use a cloth sim to generate a bunch of morph targets, and use those in game as opposed to skeletal animation.
Hi, I have long experience in making all kinds of graphics for games, animations, interfaces and illustrations. My portfolio here: http://masterserjio.wix.com/catblack#!games/cprg
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I was wondering if you guys could show me some of your anime models so I could get some inspiration. I've been trying to get the style of it but it's so hard to get it looking right. Wire frame views would be appreciated!
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