Ahh good I'm glad it helped. Some more quick info about biped and MotionBuilder (separate app) The layers in biped can be handy in helping clean up mocap by giving you a new layer to key over the top of the old. You can also capture a few key poses and some inbetweens using the copy/paste poses (I name them the frame they…
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Heyo! I know how to go from a high-poly down to a low for real time assets, but I am wondering how it works for cinematics? Do you still bake down to a lower poly mesh for animation/rigging? Not using normal maps but instead displacement/height maps? I've watched a few vfx breakdowns where they show the actual mesh, and…
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Hello All, long time looker, first time writer (just got the account today to post). I'm busy working away at this demo reel and I've run into a issue with something that could be considered simple; I've made a series of sprites in 3D and wish to animate a walk cycle using them. Now I know I can't simply hide/unhide each…
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The Third Floor, Inc. is adding another shot creator/postvis artist to our team in Vancouver. We are looking for a strong animator/compositor. A Previs Shot Creator is responsible for piecing together elements, setting them in motion, and virtually filming them to create highly cinematic sequences. Nearly any aspect of a…
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hey guys, Was wondering how to animate these holes for an alien skin to open and close randomly using UE5 NB: it's all made in a substance designer to be used in UE5 for a game. (so basically its a procedural texture using tessellation and not a model) Thank you