Yeah, and this is complicated by which/how many 3D apps you're transferring to/from as well. For instance, the exact normals you'll get out of Max or Maya may vary. Generally if you need to export an OBJ/FBX to send off to be animated, the best mesh to bake would be from your animation app, temporarily triangulated and…
The polys includes 4 copies of the room, other rooms out of the view and also two character models off-screen. I had just stuck the game in editor mode (no culling) to take some snaps. All the textures are generally 128x128 with a simple diffuse map. The props are between 100 - 500 tris each, depending on what they are.…
Edited with more info The new 2023 parametric vertex color tools are amazing for gamedev I can scatter rocks, vertex color their intersections for occlusion, color the rocks by height, add random noises on top for variation, blur them, make them expand and much more. Cut off the borders so its a seamless pattern. You can…
Hello, I'm working in a new contextual plug-in for faster modeling morph shapes. ShapeShop keeps all morph target shapes in the UVW channels of the objects. This allows a small user interface to preview the morphing deformation, and also to transfer topology changes from one mesh to all it's shapes. This is a video that…
http://www.youtube.com/watch?v=E2CTcGFSoM0 Gut used a gameshark to make character fight as a different character (ie Taki fighting as Nightmare). Any ides on how this was done? I was always under the impression that each character was animated seperately with their own custom rig/skeleton system. But if all the animations…
Let's say I posed an armature and created a mesh that fits this pose to create the folds etc. Is there a way to bind the mesh to an armature with automatic weights against the bones as they are posed? If Blender, if you place the armature in Pose mode and perform a Ctrl-P against the posed mesh it will weight against the…
Hello guys, I mainly use xsi and Im transferring to 3ds max. Does anyone know how to delete multiple edges properly. It seems that when I do delete edges in max, the vertices for those edges remain? Also how can I select multiple edges at the same time from one side to another, I'm not referring to edgeloop selection with…
So for class I am texturing a T-34 that I have modeled on my own time. I have a low poly model that is at ~6000 polygons and the high is at ~300k polygons. So I brought them both into Maya 2013 and used the Transfer Maps plugin after setting all the envelope settings and stuff. What came out was this abomination Can…
Hello everyone, I am having a issue with my Marvelous Designer exporting into Maya. When I export mesh into Maya the UVs don't match the layout from MD, they seem to import stacked on top of each other and I need them to match my 2d arrangement from Marvelous so I can transfer attributes. I have attached the pictures and…
Hi guys, modeled my first weapon in a while, looking for some crit. I'm not too sure if my edges are too tight, in some areas the detail is so small or narrow, its hard to make the supporting edges wide enough to get enough shape to them so they'll transfer well to the normal. I suppose if they're that small it doesn't…