I'm a 3D generalist, but my main things are 3D character modeling and animation. I've been doing freelance since I graduated, but now I want to gain some work experience at a studio or company who's looking to hire. Also my health insurance is about to expire and I live in a country where I need to have it. I'm currently…
Hey there, There's a game design job I'm applying for (I have 4 years experience) and it'll be transitioning from a salaried job to freelance / hourly. In the first stage call with HR I was asked what my hourly rate would be. On the application, I put £18 which was £35,000 salaried but on the call I found out it would be…
I'm looking for Animator to work on Rougelike Card Game called Godfather War. It's a classic cops robbers mafia verses style. Here is a video of what the beginning demo is looking like This would be for a portfolio shared collaboration project. I have the characters 3 Mafia and 2 cops fully rigged and in unreal already as…
The project:A King's Quest 4 Remake in Full 3D http://unicorntales.org/kq4-perilsofrosella-remake/ Game Gallery: http://unicorntales.org/kq4-perilsofrosella-remake/kings-quest-iv-ingame-screenshots-gallery/ Hey guys, our project at the moment really needs 3D animators, and 3D character riggers and texturers to help finish…
Good day all, I have a rectangular object (mattress) which is already animated using a Spline IK control. I want to have the effect of the mattress fabric creasing when the mattress bends. can anyone point me in the right direction?.. I will be looking at doing it through either morph objects, the displace modifier or…
Hi, I am trying to Spawn an animated (Skeleton Mesh) animation (Looping or Rigid) from the Actor Factory. Then I want it to move from one point to another (Left to Right). I got it to Spawn from Actor Factory when the level is loaded. How do I make it move or go from A to B (pathnode). Thank you for anyone helping me.
Hello, Thanks for taking the time to help. I'm trying to create a landscape similar to the image below. The camera starts roughly 250 meters above the ground, moves toward a wind turbine, then descends vertically to ground level before entering the turbine. I'm using 3ds Max 2027 with Arnold for rendering. As a reference,…