I have a frame built with wxwidgets, but I can't decide if I really want to use it. I built a similar gui within visual studio in less than 10 minutes without compiling issues. OpenGL I have decided against. CrazyButcher made some valid points about it. If there is want for a linux/mac build. it would be opengl but lack…
aw shucks. I liked the other diffuse better. Looks like you upped the saturation, or maybe copied the texture onto a multiply/color burn layer? Thats not quite what he meant by monochromatic. This new texture looks waaaaay too 'game art'y. The first one had some nice realistic tones to it, and read believably, in my…
"I'm thinking Maya 6 probably has this functionality built in, though" You'd be wishing actually BF :-] It depends what you're using Maya for in a way. At work my setup is different from home, since at work its geared toward in game stuff and various engine related tools. At home I only ever tend to model in SubD-s or…
TelekineticFrog: Dude, PARAGRAPHS. Say it with me, PARAGRAPHS. By the way, as far as products go, 10% profit is terrible on a comodity such as games which is likely to drop in price very quickly. You wonder why stores don't order any more new stock than they have to? Because they lose money on anything that's in the store…
Natron has lots of weird glitches imo. Its cryptomatte node can't read exr from Octane properly for example. And also all those 2d compositors are focused on video sequences , not texture re-compositing. Not very convenient for the task really. I would say there is no easy, simple to use and flexible enough program to…
So I've been playing PC games now for like 10 years. I've ALWAYS had crashes/freezes/BSODs but I figured that's part of the PC gaming territory. My older brother, a longer-time gamer says he rarely encounters problems with games and has no clue why I always have computer problems. We both have good knowledge of…
Update03: + Updated world lighting ("Blue Hour" for the world), added spot and point lights for points of interest + Added Fog Cards + Added particle effects (falling leaves and fireflies) + Adjusted saturation and contrast w/ the post process volume in engine. + Sculpted a Ent creature to be fused into the tree, Textures…
If you wan't, I'll take some pictures ofa helmet tonight. The reference you hacve is pretty goo, but because of the "pringles chip" line of the rim the actual shape is a bit misleading except in the orthographic views. The Cantee is off, and they did not issue Green webbing until late 1943, befor ethen it was yellowish…
Thanks for the hint Jerc , Yeah, twigs on a ground surface turns surprisingly ok. In general it does small details pretty nicely. My concern although is with something outside of micro scale , something mid sized maybe. It always appear with a kind of soft, blurry or a bit melted down shape. Like this for example. It's…
Hi, So a bit of background on this. I've been doing freelance game modeling for a while now and I'm at the point where I'm close to setting up a pipeline and have some funds just dedicated to that and i'm not sure what modeler to choose. I used maya in the past but started transitioning to Houdini for most things and now…