No I get it- your model already deviates a ton from the concept. I was just looking at the head- with its bent perspective and the weird, elongated jaw line, and how that was coming through in the model. Theres a muscle there that I used to miss all the time too- As far as what should be a separate model- The answer is:…
Thank you for taking the time to record it as it will save time for everyone :) It is indeed a misunderstanding, mostly coming from using jargon too loosely. First off it's important to realize that the case of the previous artist (graphic flame pattern originating from the open edge of the helmet) is fundamentally…
Thanks guys for your comments! Here's a couple close-up wireframe images for anyone that's like me and enjoys looking at that kind of stuff. tacit; Haha, thanks man! And thanks for all the encouraging words along the way praetor187; Thanks I'm glad you like it :) FunkyBunnies; Thanks! Fantastic work on your Dizzy character…
I am not sure if the gun in the vid above is what you are talking about but what I would do in your situation is: Open the lowpoly in a modelling app that has a good uv editor to check the uvs and adjust them if necessary. That app would support GoZ as well. This to save exporting and importing the slow way. Send the…
I once contacted the customer support of them for more information like PDF`s comparisons ect. but there was not much to offer. I know deep paint 3d back from the max 4 days (Outcast from appeal was done with it) so very old- and it seems they never really upgraded much ( a sad thing imo). Someone here at polycount…
Grimm_Wrecking: Awesome link! I'm going to have to try that. Would be perfect for grunge on my brick. That and a combination of decals. Thanks for the comments so far guys. I really appreciate it! So I started importing what I have so far into UDK. Its coming along, but there are/were a few hiccups impeding my progress.…
Fingers are a snap to rig they're just like elbows and knees, the thumb can be a little problematic and wrists are a pain in the ass but twist bones help that out a lot. But it all depends pretty heavily on the underlying geometry if your working with a mesh that was not designed to move you might as well pull the plug,…
3 questions you should answer before dropping the coin on the computer: 1) Are the programs I use going to make use of SLi and if so what is the gain over a single card? My answer) I can tell you from personal experience that SLi doesn't make much of a difference with Maya, 3dsmax, Silo, Mudbox, Zbrush or Photoshop. Any…
All mocap data will have errors. The errors are caused by different things depending on the mocap system. Visual mocap is done by tracking reflective points on an object - this is the kind where you see actors covered in ping pong balls. Because it's visual you get issues where some of the points are behind the actor or…
I'm Still working on the textures of my Bolex camera. I haven't had super much progress the last few days. So far I tweaked my materials a bit, redid most decals and groves on the lenses and dials, added texture to the 2 small windows on the side and added the text/stripes to the first lens and viewfinder. Still need to…