I have recently developed interest in real time shaders for Maya viewport.Realizing how they contribute towards reducing rendering time drastically(been using mental ray to render).I am into short animation films but I wouldn't mind using a realtime shader this time around after seeing the new trailer by quantic dream…
Hi guys! Here is concrete example of the topic, i made this model so uvw's are done and textures are done, and suddenly i need to add a wing to it. I have some options, but i don't want to add a wing as another object in engine, since we are very tight on performance, and the only reasonable way is to use 2 shaders on same…
Gradients can cause mipping issues but with the modern averaged mikkt method gradients are expected. Adding supporting edges to control shading is a common method so really it's the usual case of running tests and seeing what works. I've yet to encounter any mipping errors from the averaged mikkt method and I've been using…
One of the most frequent complaints of the Source engine is that it doesn't have a node based shader editor as some of its younger competitors. Consider that fixed.Biohazard or Kris has released just such an editor for the Scource engine. Please watch and drool at this Youtube video, same as the one below, as…
Woodside is an atmospheric, supernatural horror game developed in Unreal Engine 5. The game combines investigative exploration, environmental storytelling, and dynamic spirit encounters to deliver a tense, immersive experience set in rural England. Woodside on Steam: https://store.steampowered.com/app/2614270/Woodside/…
Ok, I think assymetrical shading will reveal more about the surface shapes, but I don't exactly want to do soft blends everywhere. I'll probably settle for a cel shaded look, seems to be the least ambiguous (for the modeler.) Gmanx, thanks for sharing your experience. neogenesis, looks like you captured a lot of the…
I'm getting weird shading results within modo right now. When I view it with textures applied there's never a problem but when adjusting individual verts in modo, it's a pain in the ass to detect. Should note, I'm more familiar with maya, where I could fix this by quickly defining smoothing groups. I'm too new to modo to…
Hello I just started to learn HLSL; I understand the basics but I inmediatly ran into the first problem, the various example shader I got in the tutorial make this error in maya (tutorial is for maya). //Error: Object 'RGB technique1' not found. I beleive I can solve this just by looking other shaders but no I can't. I got…
another alternative method is to use a basic normal map shader - paint into the map with photoshop (rtt a sphere to a plane normal map gives a good palette picker) or a 3d paint app (to give you your "real time" interface) then do a map to map channel (IIRC there a free plug that does this) then do a map channel to normals…
that does work! Although it breaks transparent object (renders them as solid). So i think i'll try another method, which sinistergfx pointed me to: Put an omni light with ambient only and set it's light shader as ambient occlusion and render a lighting pass..... <edit> This also breaks on transparent objects /shakes fist…