Here's the context. I've been working on some base skin textures intended for use throughout the project. The model will eventually be split into two materials, head and body. For covenience I've set them up as UDIMs for now so I don't have to do everything twice, and it makes working around the seam area a breeze. I'm at…
http://www.djx.com.au/blog/customizing-maya/ I believe these settings would go into Maya.env. Via the script editor, 'Echo all commands' can be turned on to get the names/arguments for the commands you want when you click on them. (since most non-scene based info doesn't normally show up there)
Animators seem to be coming around a bit more and it might be helpful to have some rough guidelines that will help people get critiques. YouTube and Vimeo VS Quicktime? Why use quicktime format? You can scrub it back and forth. This is critical when trying to figure out where and what in an animation is breaking down.…
I've been scrolling through my prefs and help files but I can't seem to figure out how many of you are getting those nice high res viewport textures on your models. Mine always end up looking way blurrier then they should and I can't find the "make pretty" preference. So, if anyone knows wtf Im yammering about, plz fill me…
<somewordsofpraise> so, yeah... been reading this forum from-time-to-time, for answers to various problems I've stumbled upon, and often found answers without needing to ask. So keep it up everyone- you rock!</somewordsofpraise> This time though I'm finding myself stuck with no solution that I'd be happy with. I'm a…
Hello there! I have a trouble with texel density. For example, there is a model of railway car(wagon) 9x3 meters and i need to set its texel level to 300 px/meter. I know what it mean, but i cant figure it out. So how to set it on my uv?
HiTrying to get a smoke effect with a volume shader and am following a yt tutorial. Here is a preview of the tute shader: and what I have in my viewport:The tutorial is using 2.8 and I'm on 2.82a. My shader looks horribly low rez and I have been searching for a while but cant find a way to increase it. Also the color pin…
Currently you cannot drop the FOV in UDK below 40 degrees when using the console (FOV 40). Is this possible using a camera and Kismet? If so, any help on this will get you not ONE but TWO cookies. :thumbup: