Hey I'm ecaluating the Suite, and I have a crash every ten minutes or so. Usually a crash when a Color Picker window is open and try to click on DDO window. On save Project the suite saves a zero length XML file, and after that clicking on ANY item, the suite crashes.
Congrats on the game, and yeah it's unfortunately a really tough market. I'm heartened somewhat though by knowing there are lots of opportunities for 3D artists if you're willing to branch outside of game development. That's been my personal experience, I haven't worked in gamedev for nine years now, but have managed to…
I found the node in Designer that makes safe colors from input . While how it behaves on whites is perfectly what I expected , its clipping on dark end seems a bit too extreme for me. Nothing looks kind of enough black with this in our game. Especially some artificial materials of black nature. Always a bit washed out.…
I've read so many tutorials my head hurts, this baking stuff is driving me mad! I can't seem to bake anything without errors galore! So this is my last ditch effort. WHAT I NEED HELP WITH! Here are my meshes... stairs_high_mesh.obj stairs_low_mesh.obj (note the UV's outside 0,1 are intended to be deleted for the final…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
This looks really cool! The fringe especially reads really nice. For the main part of the hair, you could use some cards with a really thick textures, like an almost solid white alpha to help fill the gaps as, just now, it looks like you can see right into the scalp The shaved section is reading a bit patchy.…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Hi everyone, I feel like venting a bit :# So I have been unemployed for a bit more than a year now and after sending more applications than I can bear to count and a bunch of interviews I'm still in the same situation. I have tried to improve my portfolio over the years but I think I've reached a point where it's not going…