If you think about what density means, it's saying that a certain amount of surface space is equal to a certain amount of pixels. If your density is 1024pixels/m that means 1m = 1024pixels. So if you divide your 1m grid into 50cm, what does that mean for your pixels? 512px = 50cm. Now think about your mesh grid. There is…
What do you mean by student rigs? As far as I know, famous rigs that are used by students are absolutely fine to show in a portfolio (you mean showreel, right?), since the employer is looking for your ability to move the rig properly, not for a rig you didn't make in any case. Check out some rigs by animschool (like Malcom…
Quick example of the gun rig I’m currently working on. I also came across a great Maya tool for creating control rig curves by Perry Leijtehttps://peerke.gumroad.com/l/cuHte https://vimeo.com/1172146442?fl=pl&fe=sh.gifv
Welcome to Polycount (both of you!) I think your character concepts are great so far! One thing I always ask myself when reviewing concepts is... is this enough information for a 3D artist to reproduce the concept in 3D? And looking at your first couple character concepts, I'd say no. 3D artists need to see the character…
Hey Polycount! I have a very frustrating situation right now, and I was hoping someone could help me out. Basically, I'm making a game in unity(Not important) and I wanted to make an fps hand in 3DS Max. I looked for a tutorial online on how to make one, and I made this: http://i.imgur.com/Fwg39Br.png?1 with this rig:…
Hi, we're looking for a 3D Character Artist for a 2 month full time paid freelance gig. Remote work is fine, we need someone immediately. Zenith is a VR MMORPG inspired by our favorite animes an JRPGs. You can see more about the job posting here. https://www.artstation.com/jobs/D9gQ
My actual panel is not this complicated. But setup is basically the same. Door has wires connected to the body and the required animation involves opening this door while maintaining all wire connections and door hinge points (i.e. door doesn't detach or disappear). I'm thinking of boning the wires that will be moving with…
at this stage i would recommend blocking in colour; it'll help with grouping details and getting proportions right; you can drag your concept in as a texture, apply it to a plane, then colour sample the texture (shortcut c) and go from subtool to subtool, rbg > fill
Hi everybody, I have a general inquiry about rigging characters for the UDK engine.I have searched all over and I haven't found any real answers on the proper way to rig a character for UDK. I have some experience building "film" rigs, just from what I have learned from Digital Tutors. These rigs I have built do not seem…