hey seth. I'm also learning 3D so I can't really help out with the 3D stuff, but I would say to stick to the more exaggerated style of the concept-- for me that's what makes the whole piece work. but if you do stay with the more realistic style, I would thicken up the legs. From how I've read the concept (I may very well…
It looks like you have 5 or 6 texture maps? Why? this could be done very easily with only one map at 1024 or 2048 resolution. Like Serei and David Wilkins said the model seems pretty blocky for something using 8k tris, it needs some optimization for sure. There are lots of places you continue cuts through the geometry when…
Hi, Told a few peeps i would make a thread for these two so here it is. Did these two this week, plan to have them transform to and from vehicle to robots and possibly make a battle pose or animation not sure. This is a tough study for me cause I don't properly rig, and animation will be interesting i haven't done any…
Hi Guys, I'm on with a project for myself at the moment and would like to ask a few questions if thats ok My hobby is robotic combat (robot wars/battlebots) im a engineer/machinist and can create nice mechanical machines but i would like to turn it up a notch to get on some TV shows to inspire more people into engineering,…
ive been working on a robot for 18 years now .. more seriously - pre-substance painter our outsource partners would produce a set of modular assets (average 10-12 pieces) mapped, textured and lodded (5-7 handmade lods) in 20 days with feedback. This was first-party AAA content for ps4 speed comes from making good decisions…
@d1ver no disrespect, but I had a second person look at this and did you run this entire question through AI? I just saw your signature indicating you're an AI promoter. I'm a little disappointed in your response if that's the case. I was looking for human feedback, not a robot.
Originally I had just made it part of the texture, but our animator requested that it was separate geometry so he could have more control over different parts of the robot - for overlapping action, for jostling bits of the robot on impacts, and in case we wanted to show damage states where parts of the robot were hanging…
Yeah, I think it's better on both account. The Dragonfly is looking really good although you might bump up the spec on the metal stuff more. Seperate it a bit from the organic . I think just changing the stance helped the chainsaw guy alot. The teeth are better too. I'm not too familiar with MegaMan so I don't really know…
@tyl3r: Yea, I think so too. I attached some concepts of the robot arm with #5. I looked at a few references from concept robot. It looked like the 'signal-to-noise ratio' (s2nr) was the defining feature, so I varied it in my concepts. I didn't go too much into detail, though. Unfortunately, I kinda like them all (for form…