Hello Everyone! So this my first serious attempt at concepting. It's for a game that has yet to be started, but maybe if I keep making concepts it just might start! Been working on this one for a while now and would love to get some feedback. I would say though that I wouldn't want to make it much more detailed than it is…
Wowsers... Okay, so I don't work in the game industry, I work for one of the least respected corners of the 3D world (I make content for Poser and DAZ Studio). But I hover right around the 15k a year mark and barely keep my power and stuff on... should I take advantage of this offer (it's an extremely useful app even if I…
Id much rather play on a smaller area centered on my screen than having it upscaled and blurry to fullscreen. I tried disabling upscaling in nVidia control panel and it adds a black border but it still upscales.. Anyone know how to do this? Ive seen it before but never knew how to enable it
Wow! Everything is really awesome, but i love how populated the interior of the tower is. Do you have any tips on how to properly populate an environment with "clutter"?
Posting this to ask people if there is anything i should add to this before i go on with unwrapping and texturing. http://imageshack.us/photo/my-images/11/28793114.jpg/ http://imageshack.us/photo/my-images/69/77877286.jpg/ if anyone can inbox me on how to just have my image instead of the link. TY
I am not the proffesional in 3d, but I want to build something for this project. Trying to make some sketch) The main idea is the waterfall coming from polycount logo into the round 'magic' lake. Around the lake is place for artists. Also the will be a portal to home, because this place is where people come to talk with…
- It could do with a skirting board if you're going to include the back wall. - The single line in the shadow looks a bit distracting. - The shadow at the base of the clock where it meets the floor looks strange - is that a UDK thing? - The spec map is adding a lot to it, but maybe play with the values a bit. the overall…
[ QUOTE ] The design of the guns ... come on please, simpel, blocky and uninspired. [/ QUOTE ] Guns are made to kill stuff not to look pretty and simple stuff have less things that can go wrong. Also gun powder powered projectile weapons dont have much room for improvement anyways. Anyways i rather see plain and simple yet…