Yeah Blaizer, the point is, every game will be pirated no matter what uber DRM you try to protect it with. Dedicated hackers will always find a way since they simply have more manpower/manhours to dedicate to the crack task than the coders behind any DRM system. Online games are kindof safe thanks to server bans ... ...…
Whoa. Some very strange opinions posted with some very strong language. Let's make one thing clear- these are opinions, we all have them, and they all stem from varying values and perspectives. That said, I'd like to share some of my opinions, and maybe some of my values, and I will be contradicting some of the views of…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Hello guys, this is my first post on Polycount, so if I posted in wrong forum let me know! I have an issue with the approach of my employer to my workflow as an level artist - some things that I do for the project should be done "on my own time" (for free) on which I disagree. Maybe, it would be best, if I describe my…
"...and trying to find good references,since it's kind of hard to find.Even the blueprints aren't perfectly matcjing,but that's it,I'll have to work with what I have." Prime Portal walkarounds are usually pretty good especially for closeup shots of parts either hidden or not attainable via a standard image search and also…
Not too bad! The one issue that sticks out to me is scale. For example, in your reference the top of the door lines up with the top of the cabinet. Residential doors are around 203 cm tall (in the US). Your average person is about 160 cm tall. This means the cabinet in the reference is reachable by a person of average…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
Hi, I'm trying to export a maya rig made with advanced skeleton to fbx to open it in unreal. Before the export I have this: When I open the fbx I have this: The error I get is: The plug-in has found the following skin definition problems :Unable to find the bind pose for : /…
Hey Eric, Thanks for taking a look :) Def forgot to drop my mood board which is my compass and inspiration through this project. The scene i am building is heavily influenced by these images here: So its going to be a stylized scene for sure. Going to push myself with some new shaders to make the massive size of the trees…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…