Hello guys, this is my first post on Polycount, so if I posted in wrong forum let me know!
I have an issue with the approach of my employer to my workflow as an level artist - some things that I do for the project should be done "on my own time" (for free) on which I disagree.
Maybe, it would be best, if I describe my situation for better understanding.
I got an offer to work on specific level/place in a huge game project. The employer asked me to find and correct some mistakes (mainly, it was about finding some logical errors like the tree shouldn't be higher than the character) and make that place more believably and lifeful. I didn't know anything about the game so I started briefly reading the documentation about the story, what will the game be about, what is the purpose of this particular location and so on. In meantime, I was gathering some references and creating a mind map with some ideas. All this things, took me around 6 hours. I heard then, that this kind of work (reading documentation especially) isn't efiicient and maybe should be done after work for free.
I have never worked as an level artist, so it's hard for me to tell, if my view/workflow in this case is correct or not. Let me guys know what you think! I also would be really grateful for any kind of advice