We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficiency producing water-tight…
Cesar Decal Jr, Film FX Creature Designer, ZBrush Guru and my one time tutor is currently running an event on Facebook where every day this month he creates a real clay sculpt of a monster and posts up photos and a timelapse video with a little discussion (and mugging for the camera) of the process for each sculpt. Now the…
I have debated placing this project request on this website since because my project is so minor and everyone's talent here is so top tier, but the interest my project is getting on other sites is from artists who have no 3D sculpting examples in their portfolios... so I'm concerned. As a personal project, I want to 3D…
Hello polycounters, this is my first post on this site. It's been a while since I'm doing 3D but don't get that much critiques an tips on what I do. So I came up here in hope to fill that gap of mine. I also want to give more news and work in progress of projects I'm working on (that will be not the case with this post…
I was recently commissioned to do a piece for a Kickstarter project, Heroes' Tale. The project is a tabletop Role-Playing Game fusion Trading Card Game, hence RPTCG. You can see more about it, including awesome artwork by some amazing artists, here: http://www.kickstarter.com/projects/24348879/heroes-tale-tcg Here's a…
Hi all, We are currently looking for talented zbrush/sculpting environment artists for game based on a very popular IP. This would be remote, contract and flexible hours. We need people who can sculpt organics, stonework, rocks and architecture in a realistc dark fantasy style. If you would like to learn more about me and…
Generally things look in-place, but it's still not tight enough. You have some problems in the forehead area, the cheekbones and the back of the jaw which should go a bit further back. The shape of the skull could use a bit more tweaking. Basically you were given a great advice. Grab some reference and study from it. I'd…
After reading up on this for quite a few hours, I realize my question comes down to this: What would be better for stylized anime hair, planes or sculpting, given low-poly models (10k tris or less)? (While there is an old thread for this topic, it never got to this specific question.) My current understanding are: - If we…
Luulin: Yes, body fat is considerate and I actually went in and added some of it already. Thought you were right. It would make the sculpt more realistic and would look more like the guy from the reference image.! The reason I approached it this way, was to get the muscle flow right first and then add the fat on top of it.…