Hi, My texture version version of the Evil Advisor based on Javier Burgos concept art. I reach in total to 134.5 million polygons on this character with all subtools. The main reason i reach this high number his basically because of the clothes but i got great result so there is no regret for sure Amazing that keyshot can…
Thanks for the feedback Brad :D Right now I have already finished this project, I might pick it up in the future and give those tweaks you talked about. Tough this was rendered in Keyshot and the materials are the ones that already come with the software. In my next projects (like the one that I am starting now) I will…
Hey there, so... This is probably the last post for this project and i hope you like the result! Thanks for the feedback. Hope you'll have a look at my future projects Even though i think i won't do any changes feel free to critique everything you have in mind. It will defenetly help me with my further projects. The…
Started this piece in Zbrush as a concept and to try my hands of Hard Surface sculpting but finally decided to complete it. The model was done in Zbrush and rendered in Keyshot with some post work in Photoshop. For the game resolution models they were retopped in Modo, Texture painted in Substance Painter and Rendered in…
Started this piece in Zbrush as a concept and to try my hands of Hard Surface sculpting but finally decided to complete it. The model was done in Zbrush and rendered in Keyshot with some post work in Photoshop. For the game resolution models they were retopped in Modo, Texture painted in Substance Painter and Rendered in…
This is a project I did in collaboration with Thomas Liera. Concept art by Thomas Liera 3D art by Arnaud Lonys It represents a miner superhero to celebrate the 60th anniversary of the tragedy of Marcinelle mine in Belgium. Therefore there will be an exhibition of fine art and sketches: "The Coal of Imagination" 8th august…
Hello everyone, This is Gia, she is a personal project that I've been working on during my free time. The renders below are from keyshot and the sculpt and the pose (transpose master) were done in Zbrush. I plan on posting all my WIP here until she is finish with textures and in a marmoset 2. I hope you like her so far and…
Hi! I am currently working on a gun based on a concept made by Dmitry Sorokin in my spare time. The concept is made for the game Prey, but i don't remember seeing it in the game. Most of the modeling is done in Fusion. Maya was used for the block out. My plan is to do a low poly and create some textures in Substance…
Hi! I am currently working on a gun based on a concept made by Dmitry Sorokin in my spare time. The concept is made for the game Prey, but i don't remember seeing it in the game. Most of the modeling is done in Fusion. Maya was used for the block out. My plan is to do a low poly and create some textures in Substance…
Hello my name is Jae Ahn. I am currently freelancer 3D artist at California, US. I always learn a lot from polycount. I would like to share my recent works. Any comments or critiques are more than welcome :D This one is for Sazabi fan art. I made base mesh in Maya and Zbrush. Texture in Photoshop. Render at Keyshot. Jae…