Hi there, if i've for example a generated trunk/branch/ structure with caps at the end and i've one self made atlas texture with bark, leaves and cap texture. It's possible to change the uv position of the caps that they get exactly on the uv space where my cap texture is? If not i would be forced to do a single texture…
seized slider pins on the failed caliper were probably the cause of the caliper being locked like that... I would have the other 3 corners inspected and serviced... servicing is not difficult, just get the corner of the car up in the air, take the wheel off... do the top of the caliper (unbolt it), pull the pin out, clean…
So I've been all over the UE4 Forums and other Forums as well. I'm trying to figure out how to increase my cars top speed past what UE4 is giving me. I've adjusted the RPMS and I've tweaked the Gear Ratio and Torque curve no matter how much I seem to adjust these numbers I cant seem to get the car up past 200/KMH I need…
Hello all, I'm looking to get a series of cars made for a mobile game. The Car details will be shared with the selected team or artist. The select candidate will have a 5 day time frame after details are finalized. (one regular work week) Must be willing to sign an NDA There will be 5 Cars/SUVs in total. 10K max poly…
with how many polys we can push I'd rather a model light better than look worse but be slightly more efficient. With the # of triangles we can push being ridiculously high, I don't think there is much point in sacrificing visual fidelity for a near-zero performance gain. To cap a cylinder with a vert for a fan, rather than…
Would it be possible (quixel or anyone else who can make materials) to get some cast steel and cast iron materials. I'm talking about the sort of heavy cast as seen on Soviet military vehicles. Especially T-34, T-55.
It's been forever since I posted anything to Polycount. So I'm proud to return with some of the assets that our artists here at Art Bully Productions made for the battle royale car combat game Not My Car. Not My Car is a cross between Twisted Metal and PUBG. It's currently in pre alpha. If all goes well there will be much…
Based off the nolf2 version, http://www.nolf.playground.ru/images/wallpapers/pause_800.jpg After looking at that image I realise the shoes are different(mine are wonky looking anyways) The clothing 'hangs' weirdly, I could def use some crits there. Also neutral pose vs potential folds, should I anticipate folds, or is less…
I switched to a round shield, and fleshed out my shield holder/back-pack idea. The shield has a lip around the outer edge that the back most holder ring catches the shield and presses it against the innter most holder ring. The back pack is attached to the back ring. The inner most ring attaches to Cap. I understand that…