Hi there,
if i've for example a generated trunk/branch/ structure with caps at the end and i've one self made atlas texture with bark, leaves and cap texture. It's possible to change the uv position of the caps that they get exactly on the uv space where my cap texture is?
If not i would be forced to do a single texture for the leave, caps etc.
Hope you can help me on that.
Cheers
Replies
So best and most flexible way to work with speedtree is with a library of different bark textures, leafs and caps. Let the program do the rest for you.