[FONT="]Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Pre-Vis Artists to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Match Move Artist to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Match Move Artist to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Senior Lighters to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
COMPANY: Arc Productions ltd ADDRESS: 230 Richmond Street East, 2nd Floor, Toronto, Ontario M5A 1P4 LOCATION: Downtown Toronto Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Rigger. With over 250 artists and technical directors and the most up to date…
Hello All, We are looking for 4-6 concept artists/Illustrators for our Mobile game's card art.Our aim is to get them on the level of our character splash art. This splash art was done by an external concept artist who is still on the project but has too much work on his plate to cover the 70+ cards we would like to…
In my spare time, I am developing a 3d game engine for iOS devices and hopefully also Android as soon as most needed features are implemented. My engine iSDGE is based on OpenGL ES 2.0 for rendering, features my own (not yet very optimized, but very comfortable to use) math functions, uses bullet for physics simulation and…
Hello I've been having this problem with this modular floor system and lightmass for a very long time. I've simplified the scene significantly for the sake of this thread. These floor tiles are perfectly square static meshes, 192x192 UU. They have four subdivisions both horizontally, and vertically. It has a perfectly…
This may be related to your scene lighting. Are you using Default Lighting or Scene Lights? I was able to reproduce something similar when set to All Lights vs Default Lighting. Try switching to Default if you haven't already. My guess here is that your scene lights are close to the object, so when it is scaled your object…
I picked up the collectors edition of FFXIV on release, and I actually don't regret it at all. One of my main reasons for picking it up was that I was relatively confident that the developers would be supporting the game and the game community more than other MMOs I'd tried. Happy to say I feel that's been the case. I…