Hey guys, I decided to make a skins based on the 1980's PC's and low tech electronics. Think of the Aliens movie's for instance. They used a Lo Fi Sci-Fi future setting wich still looked pretty damn 80's (example below) We often think of the 80's as a neon rollercoaster wich is the obvious choice in my eyes (its not a bad…
Good day everyone I can see that people here are really great 3D artists and 3D modelers and Im actually writing this because Im searching for people like you. Me and for now small group of people are working on non-profit Indie game with setting in the Slavic middle ages, RPG with deep cultural, mythological, different…
I do 95% of my texturing in zbrush PP. I tend to clean it up and composite in Photoshop. When I am doing one of my attempts at photoreal portraits, for example, I tend to have several duplicate heads in the same ztool. I will paint something like mascara as total black on total white. Then bring that in as a mask into…
IME the process does change, quite a bit. Your example shows a single tiling bark texture. But with a packed/atlas texture, I need to carefully lay out my UVs to isolate them, so the trunk mesh only uses the bark area in my texture, and doesn't overlap the leaves part. The non-repeated trunk-base texture also needs its own…
An Atlas texture is a file with all the textures in it. For example the albedo. If you want to use trimsheets you just need to do the UVs over the image. Is compatible, you could do an Atlas of the trimsheets. In that image what is reusing is the geometry (albedo, normal and everything) of a wooden plank or a log. You can…
Hi! Does the combined object not have 3 materials assigned to it? Not a Max User, but I think you'd want to feed the textures into the materials used by the object through the material editor. Perhaps going through the Max documentation you figure this out (Texture, Example of using Maps).
Here are the major things that stuck out to me: You have some area's where it looks like you have alot of edge loops that doesn't seem to do much. An example is the awning. Another example is the brick wall. I think you're trying to have some exposed brick, but it looks like it could use a bit of cleanup with the edges.…
You don't hide everything, otherwise you get the eyelashes and brows showing through everything. If you hide everything during the eyelashes pass then they will always be visible, even when the character is looking away from the camera (they would be visible through the back of the head for example). So for the eyelashes…
many ways of being artistic. writing in an interesting way, for example, as opposed to ranting in an incoherent banter. good topic though shotty, I have to agree, but I have a problem with the concept when looked at a little more closely *raises hand I am a techy myself.. but when I think about it, what the fuck is the…
Hmm I guess I should have better explained what I was trying to get to. Id like to see a new take on an existing game by emphasizing or strengthening key elements in that game that makes it unique. I would honestly like to make a team based metroid mod if it could be done well (and if Nintendo wouldnt shut it down when…