Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…
Lighting & Special Effects Artist Threewave Software is looking for an extremely talented and proactive Lighting & Special Effects Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create lighting rigs for environments…
request: modeler/animator soft: 3DSmax or Maya (preference for 3DS) mod engine: ut2k4 game type: stealth-action Hi everyboy, I'm a member of a french mod team. We're in a game design school named Supinfogame and we're going to develop a project in the following six months with UT2k4. A good friend of mine who was in this…
Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
Some specs first; It's about 3DSMax7. With SP1. I'm new to "Render to Texture" and the first time I used it I apperently also messed up my Max :/ . The thing is taht when I apply a UVunwrap, all the UV's in the unwrapwindow look as if it's a stretched front/side/top view instead of the UVmapping I made BEFORE geting the…
I read his 4bit-texturing tutorial twice. I have made a pallete with 16 colors though even trying to sacrifice between colors is difficult in this case as there are numerous colors incorporated into the design I am requested to create. I have a choice of either creating it with 16 colors or somewhere inbetween 16-256. I…
Default scanline has no way of emitting light unless you also use radiosity. Even then it's not as easy as you would think. You're better off using Mental Ray in Max2k8 for light emitting materials but since you're using 3dsMax9 you're smart to stick with scanline/radiosity. You'll need to use a Architectural Material or…
That is a really good point. If you have a character with a costume it helps to break the figure down Into what substance painter calls sets. You can use the same strategy with any baking package. The advantage with substance is you can have your separate meshes in one document if they are named correctly. What determines…
When animating the character through the scene instead of doing an in place walk cycle it helps to have IK on the feet so you can lock the feet in world space and keep it from slipping around as you move the root node/COG. Various rigs do this in different ways normally there is some kind of pivot placement you can also…
TCB isn't that much different than dealing with the ease in/out options in the animation panel, which can be another quick way to keep from having to open the curve editor when working in Eular. There are scripts that help tweak the TCB values without having to lumber through the workbench which can seriously lag 3dsmax…