*updated some textures and animations* check it out! Hey everyone thanks for stopping by! I recently put this new courier into the steam workshop and hope that with your critiques and some improvements we can get it added to Dota 2 someday. See in-game previews,animations, and rate here…
Hey, We are a UK studio which has been around for 14 years working on a range of high profile IP and self developed games. Recently we have been working with The Coalition helping to bring Gears of War Ultimate Edition to Xbox One with an authentic visual remastering. Additionally we have released our free to play first…
Hi there, I've made a little application that converts .hdr-panoramas into .dds-cubemaps. The idea for the application happened when our 3D-modeller (Studio MONO, Insomnia RPG) told me that process of making cubemaps for Unreal Engine 4 is quite uneasy. I'm currently in process of getting my application approved on Steam…
Hi there! (First things first: Sorry for my bad English!) I'm newbie here in Polycount, and starting this last year with 3D stuff. Recently i've learned Maya and Zbrush, so I'm using this summer hollydays to make a small project. I'm sculpting my second or third Zbrush bust and later I want to bake it in low poly when…
Hey Guys I just created my first proper CS:GO Workshop Skin, hope you like it and please give some feedback ;) I am not really sure if this is how you are supposed to use Polycount to present your skins but Steam Workshop told me I could link my "Polycount-Page" so i guess this is my page then?! (If not, please tell me and…
TENDO Games is an indie team currently developing the video game, Them & Us. We are a team of young people passionate about video games and art. What we are looking for? We are looking for a cinematic animator that knows very well how to works with cameras and actors. That can build quick time events, main menu event,…
I'd imagine that there are a lot of Street Fighter players on Polycount. With Street Fighter V coming out early next year I'm getting pretty hyped. It would be cool to be able to play with some people in the Polycount community online or at an event gathering. I live in Los Angeles and I know the fighting community around…
So I've been up here for a few months now, after living in So Cal and I'm starting to feel a bit homesick for some of the old dev meet ups, specifically, Beer Wednesdays. There doesn't seem to be a lot like that up here (or at least not advertised well) A few of us at Telltale have been talking about doing something…
hello, I'm superZ61 and I'm new to modeling and I have some questions as the title may suggest I need help in modeling in TF2, I'm making a weapons pack (to upload to the steam workshop) and I have the drawings, the ideas and a couple base models (things that I can expand upon) for all of this, but I'm stuck I don't know…
Hey! I'm a experienced Game Designer who started making games over 14 years ago. My newest game "Synthetik" is out on Steam with a 91% User Score (with about all non positive reviews mentioning non-design technical issues.) In short, I started very early, now have a vast skillset and do full project reviews for a very fair…