Hi there,
I've made a little application that converts .hdr-panoramas into .dds-cubemaps. The idea for the application happened when our 3D-modeller (Studio MONO, Insomnia RPG) told me that process of making cubemaps for Unreal Engine 4 is quite uneasy.
I'm currently in process of getting my application approved on Steam Greenlight. Right now it supports z-rotation, blur and batch processing.
I'd like to hear suggestions on what does 3D-community may need of an application like that.
Let me know in the comments and, you know,
upvote it on Greenlight 
Here's the list of things that bother me most:
1. What output/input file formats to support?
2. What cubemap presets are popular? I mean the position and location of the sides relative to each other.
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Just sayin'.