Foxie Games is one of the fastest growing game companies in Australia, 25 team members strong. Our games are played by over 1.5 million players each month. We strive to connect players to their passions and hobbies through mobile games. Every day, we are striving to create bigger and better games and provide the best…
Using dither opacity works wonders for translucent objects but when animation is added, there is this noise that appears that tend to lag behind the mesh as it moves. Also is there a way to place a dynamic light to only cast shadows but not light the object using lighting channels?
Hello Everybody I would like to invite you my outsourcing offer. In my team I can offer an Artists and Animators with about 20 years experience in CG working in Video Games, Movies and Advertisments. Skillset(s):3D Character Artist* 2D Character animation (Advanced level of Spine2D, AfterEffects, Toon Boom Harmony) *…
Hey everyone, Bonfire Studios is currently hiring people to form the core nucleus of our company and help define our first IP. All roles are full-time and located in Costa Mesa, California. Please visit our careers page for a list of open positions. http://www.bonfirestudios.com/careers We're actively looking for a Senior…
I accidentally posted these on the 3D Art Showcase & Critiques section (here) I'm just starting with character animation. All three are stiff and basic, but you have to start somewhere.1. The sword slash feels empty. It's simple, my first attempt. 2. I like the ground punch shockwave the most. locky, stiff, but I like it,…
[ame] http://www.youtube.com/watch?v=l069vheDmCk[/ame] ...a very short animation. Little thing I've been working on now and then for way too long. Finally finished, or as finished as it's going to get. Ironically I started this to see if I could make something quickly by cheating as much as possible by using camera…
Looking for enthusiastic senior mentors in the following subjects, please have a good microphone and stable connection. I am available during the week after 1pm EST and flexible during the weekends. -Maya/ Ue4 animator -Ue4 blueprinting message with rate and availability
Usually games use a vertex shader for wind animations, with vertex color to control the weights for various animation effects. Some use a combination of skinning (bones) for larger motions of the trunk and large branches, combined with noise in a vertex shader for leaves. What engine are you trying to import the tree into?…
when putting my normal map on my mesh I get this weird looking things but its only weird on animated mesh. My only solution is to remove the normal map but is there anything else I can do Thanks for any help!
I've been working on a super hero animation for a school project and I would really appreciate any crits that you can give. I'm not happy with it but I can't put my finger on why. If you have some time I would really like it if someone could tear into this. Link --> https://syncsketch.com/sketch/132256#150189