Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
Hey guys, working on some new fight cycles for a big dude with an equally big hammer. Also changed some lighting on an old shot. Any critiques/comments are welcome, thanks! [ame] https://www.youtube.com/watch?v=mlxfb76Dbu8[/ame]
Hello, Thanks for taking the time to help. I'm trying to create a landscape similar to the image below. The camera starts roughly 250 meters above the ground, moves toward a wind turbine, then descends vertically to ground level before entering the turbine. I'm using 3ds Max 2027 with Arnold for rendering. As a reference,…
Hi All ^_^ As you can see in the title I saw in a YouTube video of the work of weapon animation [ame] http://www.youtube.com/watch?v=lV3RDphPcCo&feature=related[/ame] All of this can be done But the problem is in the beginning Required for the video tutorial how Add the bones and then the skin to be ready to animation…
Hey wonderful people of Polycount, We are currently looking for a Freelance 3D Character Animator to help out with a few animations for an upcoming update on our mobile game Dig that Gold. >>Check it out on iTunes<< This is on a set of characters that have been already rigged in Maya, and we use Unity as our game engine.If…
Wow, what a long title... So I'm making an exploded mesh for baking in xNormal, with the method of pulling elements apart in an animation, by either: *Moving whole objects. My hi-poly is separated into objects and uses this method. *Moving elements and giving them a shape key, then animating the value. I did this with my…